Developer: GIANTS Software
Publisher: Focus Home Interactive
Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1-16
Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360
Game release date: 30 October 2014
User ratings: 7/10
It happened long once i started playing Farming Simulator 15 to our watch began to glaze over. It’s not because of the subject matter, that on the top I really found oddly relaxing so I helped, spread, and collected the fields, up a single rank then losing another, with just our beliefs and also the diesel roar of our Deutz-Fahr to hold us company. The trouble happens that underneath, it's not really much of a simulation at all. It's just tractor porn.
I was originally enthusiastic about Farming Simulator 15 with the obvious struggle that worked into building the undeniably impressive array of agricultural systems. Tractors and accessories look great, with changes, johnson, and options all where they should be, plus flashing lights, augers to cause realistically, and even caked-on soil which looks ‘just.’
But less attention to detail has been gave to the remaining game. Even though I decided to enjoy in the US, for instance, my balance were determined in euros, not money; posted speed control were 55, yet the speedometers in my tractors measured KM/H, not MPH. No sweat to actually "Americanize" the setting was finished beyond slapping red, light, with down in just about all within sight. [Correction: It is possible to change measurements, though that administration has very little carry on the review's conclusion.] https://farmsimulator.eu/farming-giant-download/
That superficiality goes right losing. The physics survive a joke—roaring over with off rocky outcroppings told us of take the Mako in Mass Effect—and I stepped ghost-like through fully-grown fields, bushes, and even pedestrians, none of which show any copy of my condition. Yet wooden walls and clotheslines stopped us like quick and as dead as if I'd hit the floor after shooting out of a flat. With some effort, I managed to overturn my tractor, only to find out to there's no preference instead of receiving this straight aside from trip in another tractor—fortunately, I had several—and smashing this all over until it bounces back up upon it is wheels.
The time acceleration mechanic is especially bizarre. Farming Simulator 15 may move by approximately 120 times normal speed, but the setting affects merely the passage of sport time, and not the real rate where anything goes or gets performed. By standard speed, I realized a single cultivator go through a small field in just one close; in 120 times natural, to exact same state took a couple of times and 50 records of entertainment point. I assumed it is different if I go the job to a hired offer, the playoffs way of automating jobs, but it became exactly the same: Accelerated time moves through additional easily, but the world gets down in the unchanged rate.
Farming Simulator 15 is a really unguided game. I created with many tractors, basic implements, along with a domain of grain waiting to get picked. But when that was done, I became fully about my own, a state not stopped with the largely uninformative tutorial with a short training manual that explains the basic mechanics but very little more.
Commodity prices fluctuate based upon present, but while arrows beside each thing type show whether its charge is optimistic, eat, or group, there's no greatest of former prices, deal, or something that makes the game sense that something coherent is happening under the hood. Not really of which this really matters anyway, because of the ridiculously generous side missions: I receive nearly 20,000 euros in a morning with completing three grass-cutting jobs. Worse, I was given the same garden to lower, every individual point.
And as pretty as the tractors are, everything else looks like it could have come out of Farming Sim 2012. Structures are smooth, the tie spaces are bad, clipping errors abound, and essentially the whole world becomes non-interactive. People shamble around aimlessly, like zombies, with empty visions with expressionless faces, and even the shop wherever I purchased all my swanky new tools was entirely empty: My purchases simply seemed, like moving, from the playground lot. That actually kind of weird.
The unfortunate part is i really benefited from the ‘farming.’ Control our rows straight(ish), pulling pack of canola and corn in my beat-up old Hurlimann, and not really having to think too much about something. I invested the better part of an hour one evening just take corn on the subject toward my own silo, checking out the harvester trundle along the theme under the glow in the moon. I became actually really playing the game. The PROCESSOR was make most with the effect, but it was the nearby I ever came to feeling like I stayed on the farm. Then the field was fixed, the harvester reached the idling stop, then my hired hand went without having a word. And with nothing else to do, I exchanged tractors, hired other people to turn over the discipline, then worked off to the night to check if anybody want their grass cut.
System requirements Farming Simulator 15
Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10
Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8